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ODIUM

I'm really proud to present you Odium, our graduation project done at New3dge School in 9 month. We worked as a team, fully in remote, and despite the challenges it was quite an adventure !
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- God has banished Lucifer, the Morningstar from Heavens for opposing him. Out of vengeance, Lucifer came back and started the Holy war. After a long battle, St Michael wounded his enemy and forced him to fly back to Hell. But the archangel of Justice tracks him down to put an end to the Morningstar once and for all. -
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The project is a hunt accross Hell. A confrontation between blind devotion and free will. We visualized Lucifer's domain as an infinite salt desert : Beautiful, but deadly, with strong christian references. We wanted a color gradation during the journey, the red invades the screen as we move forward.
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I worked on the environment and the render parts of the project. My job was to create a pipeline to bring the artistic vision to life, from modeling to lighting,
I'm really gradeful to the team I had this year, and I hope I'll work with them again in the future !
If you want to see more :
https://www.new3dge.com/odium
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- Generalist / Video Editing / Graphic Bible :
https://www.artstation.com/tristesire

- Character Artist / Chara Tech / Rig / Animation
https://www.artstation.com/hoovybuddy

- Fx and Tech art
https://www.artstation.com/thibault_pasquer

- Character Artist / Hair specialist
https://www.artstation.com/khyoss

- Character Artist
https://www.artstation.com/sergentdimanche

Concepts art and visuel development by :
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Pierre Deschamps
José Ramirez
Arash Razavi

Trailer

Gameplay